Concept Design & Illustration
We design characters, environments and key visuals for games, film and advertising — from initial concepts to production-ready visuals.
Characters · Environments · Keyframes
Times Square, New York · Billboard illustration
Meta · Downpour Interactive · Visual development
United States Special Operations Command · Exosuit design
Ubisoft · UX/UI design
Takween Aldar · UX/UI
LugTranz · Strategy
Selected work · 3D modeling
Paramount Pictures · Concept art
Personal project · Milano · Art direction
J3 Architecture · Brand strategy
Reeland Investments · UX/UI
Unival Logistics · Strategy
We design characters, environments and key visuals for games, film and advertising — from initial concepts to production-ready visuals.
Characters · Environments · Keyframes
Websites for companies that need to be taken seriously — strategy, UX, design and development, from a single landing page to a full corporate platform.
Strategy · Web design · Development
Logos, typography, color and complete identity systems, applied across print, merchandise and the web.
Logo · Identity system · Guidelines
Game interfaces — HUDs, menus, inventories and loadouts — designed for clarity at speed and built to feel native to the world of the game.
Game UI · HUD · Menus
Editorial, campaign and merchandise direction that keeps photography, type and product speaking with one voice.
Editorial · Campaign · Merch
Hard-surface and product models built to production detail, from CAD or reference, then rendered for catalogs, pitches and screens.
Hard-surface · Product renders · Turntables
We modernize how manufacturers and distributors present their products: catalogs, product renders, visual identity, trade-show materials and websites. Clear, precise, and ready for international buyers.
Structure, art direction, product renders and layout for a full product line, in print and as an interactive PDF.
Production-grade 3D models, studio renders, cut-aways and turntables, from your CAD or from reference.
Visual identity, trade-show materials, presentations and a website, built as one system.
NDA before any brief · Need-to-know access · Nothing published without written consent
Across their careers, members of our core team have contributed to projects for USSOCOM, Meta, Ubisoft, Activision Blizzard, Hollywood studios, and private technology and defense companies.
Credits reflect work by individual members of our team, including at previous studios. All trademarks belong to their owners.
Product visualization, operator interfaces and presentation for defense manufacturers and distributors.
Concept design and visual development for VR, AR and R&D programs.
Characters, weapons, interfaces and cinematics for game studios and productions.
Identities, websites and product launches for companies that need to look as precise as they are.

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